I leveraged volumetric lighting and light baking to try to add some depth and mood to the level without killing the contrast. I finally used a Lookup Table to tie everything together. Check the image at the bottom to see the difference between the unprocessed scene.
Responsible for Lighting, light sources, a little bit of scene assembly, post-processing, fog and other render FX.
Below are screenshots of the original level from Alexey's kit on the Unreal Marketplace for context on my contributions to the scene.